Anthropic发布Claude Motion指南:用代码生成动画
Anthropic just published its 𝗳𝘂𝗹𝗹 𝗴𝗲𝘁𝘁𝗶𝗻𝗴-𝘀𝘁𝗮𝗿𝘁𝗲𝗱 𝗴𝘂𝗶𝗱𝗲 for Claude Motion. Becau…
这篇内容结构清晰,不仅介绍了产品特性,还直接给出了可复用的Prompt模板,展示了从需求分析到最终渲染的完整工作流,对创作者有实操参考价值。
Anthropic just published its 𝗳𝘂𝗹𝗹 𝗴𝗲𝘁𝘁𝗶𝗻𝗴-𝘀𝘁𝗮𝗿𝘁𝗲𝗱 𝗴𝘂𝗶𝗱𝗲 for Claude Motion. Because every animation is code, you can change one word, one number or the length of one scene, and 𝗲𝘃𝗲𝗿𝘆𝘁𝗵𝗶𝗻𝗴 𝗲𝗹𝘀𝗲 𝘀𝘁𝗮𝘆𝘀 𝘂𝗻𝘁𝗼𝘂𝗰𝗵𝗲𝗱. You can have Opus 5.5 follow its approach to go through your project, find the things most worth animating, and build them in Claude Code.
Anthropic 刚刚发布了 Claude Motion 的完整入门指南。因为每个动画都是代码,你可以更改一个单词、一个数字或一个场景的长度,而其余一切保持不变。你可以让 Opus 5.5 按照它的方法来处理你的项目,找出最值得制作成动画的内容,并在 Claude Code 中构建它们。
Motion doesn't use a video model. It animates only your text, charts, shapes and images. In Claude Code, Opus 5.5 writes the same kind of code with HyperFrames, and it even 𝗿𝗲𝗻𝗱𝗲𝗿𝘀 𝘁𝗵𝗲 𝗠𝗣𝟰 𝗼𝗻 𝗶𝘁𝘀 𝗼𝘄𝗻. The guide suggests you say who it's for, where it will play and roughly how long it should run, and attach your own report, data or screenshots.
Motion 不使用视频模型。它仅对你的文本、图表、形状和图像进行动画处理。在 Claude Code 中,Opus 5.5 使用 HyperFrames 编写相同类型的代码,并且它甚至能自行渲染 MP4。该指南建议说明目标受众、播放位置以及大致时长,并附上你自己的报告、数据或截图。
Send this prompt to Opus 5.5 👇
将此提示发送给 Opus 5.5 👇
"Read this guide: https://support.claude.com/en/articles/17454997-get-started-with-claude-motion
"阅读此指南:https://support.claude.com/en/articles/17454997-get-started-with-claude-motion
Then follow Claude Motion's approach and go through this project's README, landing page, onboarding flow, recent release notes and any charts in it. Find three kinds of things worth turning into an animation: 1. A flow one screenshot can't explain, like the steps a new user takes to get started. 2. A change that falls flat as a bare number, like the new version's speed compared with the old one. 3. The new feature from the latest release that's most worth showing. If the project doesn't have one of these, just say so. Don't force it.
然后遵循 Claude Motion 的方法,浏览此项目的 README、落地页、引导流程、最近的发行说明以及其中包含的任何图表。找出三种值得制作成动画的内容: 1. 一张截图无法解释的流程,例如新用户开始使用所采取的步骤。 2. 作为纯数字显得平淡无奇的变更,例如新版本与旧版本的速度对比。 3. 最新发行版中最值得展示的新功能。 如果项目不具备这些内容,直接说明即可。不要强行凑数。
For each idea, follow the guide: say who it's for, where it will play and how long it runs, then write a storyboard with how many seconds each scene lasts and which words, numbers and screenshots appear on screen. Use only real content from the project. Rank the ideas by how useful they'd be to me.
对于每个想法,请遵循指南:说明目标受众、播放位置和运行时长,然后编写分镜脚本,注明每个场景持续多少秒,以及屏幕上显示哪些文字、数字和截图。仅使用项目中的真实内容。根据对我有用的程度对想法进行排序。
After I pick one, build it as a code animation with HyperFrames (install it first if it isn't installed), with all the text, numbers and timings kept in one place. Later, when I say 'slow down the second scene' or 'change this number to 18%', change only that one thing. Render a draft first, grab one frame per second and look through them, fix the problems, then export a 1080p MP4.
我选定一个后,使用 HyperFrames(如果尚未安装请先安装)将其构建为代码动画,将所有文本、数字和时间点集中在一处。之后,当我要求‘放慢第二个场景’或‘将此数字改为 18%’时,仅更改那一项。先渲染草稿,每秒抓取一帧并查看,修复问题,然后导出 1080p MP4。
Show me the storyboards first. Don't build anything until I pick."
先给我看分镜脚本。在我选定之前不要构建任何内容。"
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