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AI克隆工具效率提升致独立游戏开发者不敢公开演示

AI game clones are making indie developers afraid to show their work

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Since its earliest days, the video game industry has been built on developers creating clones of competing games, with varying levels of originality and varying levels of enforcement from game platforms. Now, though, AI coding tools are making that cloning process so efficient that many developers are getting extremely cautious about sharing their early work too widely.

自诞生之初,电子游戏行业便建立在开发者制作竞品克隆品的基础之上,其原创程度各异,且各游戏平台对其执行力度也不尽相同。然而如今,AI 编码工具使得这一克隆过程变得极其高效,导致许多开发者对过早广泛分享其早期作品变得极为谨慎。

Developer Alliance Arts highlighted this trend over the weekend, delaying the launch of a planned public demo for its demon-themed Russian Roulette drinking game Drunken Goddess Reflex, which had been planned to go live with today's launch of Steam Next Fest.

Developer Alliance Arts 在上周末凸显了这一趋势,推迟了其以恶魔为主题的俄罗斯轮盘赌饮酒游戏《Drunken Goddess Reflex》的公开演示发布计划,该演示原定于今日随 Steam Next Fest(Steam 新品节)上线。

In a post on social media Friday evening, the Alliance Arts team wrote that, in addition to concerns about managing streaming restrictions, "we're concerned that the demo's content could be used to quickly imitate or replicate the game's presentation and gameplay with AI or other tools and that such works could be released before our launch."

周五晚些时候,Alliance Arts 团队在社交媒体上发文称,除了担心管理直播限制外,"我们担心演示内容可能被用于通过 AI 或其他工具快速模仿或复制游戏的呈现方式和玩法,并且此类作品可能会在我们正式发售前发布。"

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