NVIDIA展示开发者利用Astra Agent构建仿真应用案例
Into the Omniverse: How Developers Turn Ideas Into Simulations With Frontier AI Agents
Omniverse生态中Agent落地仿真的具体工程实践,对做具身智能或3D生成的开发者有参考价值。
Turning a simulation idea into a working application means assembling assets, connecting physics and rendering, and checking that the scene behaves as intended. Developers are combining frontier AI models with NVIDIA Omniverse libraries to help carry out that work — building applications for exploring scenarios, investigating failures and improving designs.
将仿真创意转化为可运行的应用,意味着要整合资产、连接物理与渲染模块,并验证场景是否按预期运行。开发者正将前沿 AI 模型与 NVIDIA Omniverse 库相结合,以协助完成这项工作——构建用于探索场景、调查故障和改进设计的应用程序。
Developers direct AI agents through natural-language instructions, review results and guide changes. Omniverse libraries provide GPU-accelerated physics, rendering and sensor simulation capabilities.
开发者通过自然语言指令引导 AI 智能体,审查结果并指导变更。Omniverse 库提供 GPU 加速的物理、渲染和传感器仿真能力。
Explore the projects below to see frontier AI models such as GPT-6 Astra at work, and check back for new examples from NVIDIA teams and developers across the ecosystem.
浏览以下项目,看看 GPT-6 Astra 等前沿 AI 模型的实际应用,并留意来自 NVIDIA 团队及整个生态系统中开发者的新示例。
Build a Humanoid Simulator for a Warehouse Environment
为仓库环境构建人形机器人模拟器
https://blogs.nvidia.com/wp-content/uploads/2026/10/Humanoid-Warehouse.mp4
Explore a gamified, physics-based control of a humanoid robot in first- and third-person view.
在第一人称和第三人称视角下,探索基于游戏化的人形机器人物理控制。
Before automating warehouse tasks, developers need an interactive simulation environment to explore task behavior and evaluate how the work gets done. Frank DeLise, Omniverse product manager at NVIDIA, used Astra to turn a SimReady warehouse and humanoid robot into an interactive simulator with first- and third-person views.
在自动化仓库任务之前,开发者需要一个交互式仿真环境来探索任务行为并评估工作流程。NVIDIA Omniverse 产品经理 Frank DeLise 使用 Astra 将一个 SimReady 仓库和人形机器人转化为具有第一人称和第三人称视角的交互式模拟器。
DeLise directed Astra to connect NVIDIA Omniverse libraries for physics (ovphysx), scene updates (ovstage), rendering (ovrtx) and the user interface (ovui). He also used Astra with SimReady (simready-foundation) to create the physical scene in simulation. Astra then generated animation and application code to bring those capabilities together.
DeLise 指示 Astra 连接用于物理(ovphysx)、场景更新(ovstage)、渲染(ovrtx)和用户界面(ovui)的 NVIDIA Omniverse 库。他还结合 Astra 与 SimReady(simready-foundation)在仿真中创建物理场景。随后,Astra 生成了动画和应用代码,将这些功能整合在一起。
Learn how to prepare and validate SimReady robot assets with frontier AI models and NVIDIA Omniverse libraries.
了解如何使用前沿 AI 模型和 NVIDIA Omniverse 库准备和验证 SimReady 机器人资产。
Connect an Autonomous-Driving Testing Workflow
连接自动驾驶测试工作流
https://blogs.nvidia.com/wp-content/uploads/2026/10/zero-to-alpamayo-under-10MB.mp4
Changing a scene, sensor or driving model can significantly affect autonomous-vehicle simulations. Doyub Kim, a manager on the simulation technology team at NVIDIA, asked Astra to build Zero to Alpamayo — a reusable simulation environment based on San Francisco’s Market Street.
更改场景、传感器或驾驶模型会显著影响自动驾驶仿真。NVIDIA 仿真技术团队经理 Doyub Kim 要求 Astra 构建 Zero to Alpamayo——一个基于旧金山市场街的可复用仿真环境。
Kim directed Astra to map out the workflow, then connect asset creation, traffic, Omniverse RTX sensor simulation and Alpamayo driving in stages, checking each integration. The resulting prototype was a testing ground for comparing models and tracing how scene or sensor changes affect downstream driving behavior. A separate Cosmos3-Nano experiment varied weather and lighting in recorded simulation videos, allowing Kim to compare the driving model’s responses to the same scenario under different conditions.
Kim 指导 Astra 规划工作流程,然后分阶段连接资产创建、流量、Omniverse RTX 传感器模拟和 Alpamayo 驾驶,并检查每次集成。由此产生的原型是一个测试平台,用于比较模型并追踪场景或传感器变化如何影响下游驾驶行为。另一项 Cosmos3-Nano 实验在录制的模拟视频中改变了天气和光照条件,使 Kim 能够比较驾驶模型在不同条件下对同一场景的反应。
Use Sensor Differences to Create and Improve Digital Twins
利用传感器差异来创建和改进数字孪生
https://blogs.nvidia.com/wp-content/uploads/2026/10/0_00-0_004-hubble_rivermark_Real_Sim_no_loop.mp4
Comparing recorded and simulated camera and lidar outputs gives developers key performance indicator-based feedback for refining a scene.
通过比较录制的和模拟的相机与激光雷达输出,开发人员可以获得基于关键绩效指标(KPI)的反馈,以优化场景。
To test robots and autonomous vehicles, developers need to know how closely simulated sensors match real ones. Ashley Reid, who works on RTX sensor validation at NVIDIA, directed Astra and Claude Fable 5 agents to compare ovrtx camera and raw LiDAR outputs with recorded data. The agents created two digital twins from scratch and improved two existing ones.
为了测试机器人和自动驾驶汽车,开发人员需要知道模拟传感器与真实传感器的匹配程度。在 NVIDIA 负责 RTX 传感器验证的 Ashley Reid 指导 Astra 和 Claude Fable 5 智能体将 ovrtx 相机和原始 LiDAR 输出与录制数据进行对比。这些智能体从零开始创建了两个数字孪生,并改进了两个现有的数字孪生。
Over about three days, Reid guided an iterative workflow in which agents measured differences, created or modified OpenUSD scenes, and checked the results. Changes addressed missing objects, geometry and materials, with acceptance depending on camera and LiDAR metrics. This gives developers a way to use measured discrepancies to guide scene creation and improvement.
在大约三天的时间里,Reid 引导了一个迭代工作流程,其中智能体测量差异、创建或修改 OpenUSD 场景,并检查结果。更改解决了缺失的对象、几何形状和材料问题,接受度取决于相机和 LiDAR 的指标。这为开发人员提供了一种使用测量的差异来指导场景创建和改进的方法。
Start by rendering an OpenUSD scene with the ovrtx minimal Python example, then define a sensor measure to compare with recorded data.
首先使用 ovrtx 最小 Python 示例渲染一个 OpenUSD 场景,然后定义一个传感器度量标准以与录制数据进行比较。
Robo Olympics: Test Robot Skills With Simulation
机器人奥运会:用模拟测试机器人技能
Teaching robots new movements means checking whether those actions work under physical constraints. Tae Kim, who leads NVIDIA Omniverse engineering and product, used sports videos and natural-language instructions to guide Astra in building Robo Olympics, an experimental project that tests simulated Unitree G1 humanoids performing sports movements.
教机器人学习新动作意味着要检查这些动作是否在物理约束下可行。领导 NVIDIA Omniverse 工程和产品的 Tae Kim 利用体育视频和自然语言指令指导 Astra 构建 Robo Olympics,这是一个实验性项目,旨在测试模拟的 Unitree G1 人形机器人执行体育动作的能力。
Under Kim’s direction, Astra built controllers and refined them through physics trials. Newton Physics Engine simulated behavior, the open source NVIDIA Warp framework accelerated calculations and ovrtx rendered scenes and virtual-camera images. In one experiment, the robot cleared a single hurdle in 64 of 100 simulation trials. The trials gave Kim feedback for improving the robot’s timing and control.
在 Kim 的指导下,Astra 构建了控制器并通过物理试验对其进行优化。Newton Physics Engine 模拟了行为,开源的 NVIDIA Warp 框架加速了计算,ovrtx 渲染了场景和虚拟相机图像。在一次实验中,机器人在 100 次模拟试验中有 64 次成功跨越单个栏架。这些试验为 Kim 提供了改进机器人时机和控制方面的反馈。
Watch Kim explore building simulations with Astra and NVIDIA Omniverse libraries.
观看 Kim 使用 Astra 和 NVIDIA Omniverse 库探索建筑模拟。
Test Robotic Disassembly With Computer-Aided Design and Simulation
借助计算机辅助设计与仿真测试机器人拆解
Before a robot can disassemble a product, developers need to know whether its tools can reach and remove the parts. Jens Jebens, a senior product manager for OpenUSD at NVIDIA, directed Astra to model a car suspension in PTC Onshape and configure it in NVIDIA Isaac Sim.
在机器人能够拆解产品之前,开发人员需要确认其工具是否能够到达并移除部件。NVIDIA OpenUSD 高级产品经理 Jens Jebens 指导 Astra 在 PTC Onshape 中对汽车悬架进行建模,并在 NVIDIA Isaac Sim 中进行配置。
With Astra, Jebens explored computer-aided design and tooling revisions for robots informed by simulation. The agent measured the available space and designed a wrench the robot could use to reach the suspension’s bolts. Jebens reported successful removal of a suspension component in simulation. This connects design and tooling decisions to disassembly results, offering a starting point for robot policy training.
借助 Astra,Jebens 探索了由仿真驱动的机器人计算机辅助设计和工具修订方案。该智能体测量了可用空间,并设计了一把机器人可用于触及悬架螺栓的扳手。Jebens 报告称在仿真中成功拆除了一个悬架组件。这将设计与工具决策与拆解结果联系起来,为机器人策略训练提供了起点。
Explore the Onshape importer guide.
浏览 Onshape 导入器指南。
Bring the International Space Station Into the Browser
将国际空间站带入浏览器
Turning 3D models into an application requires connecting assets, live data and an interface. Nic Johns, an engineering director at NVIDIA, prompted Astra to assemble NASA assets into an OpenUSD International Space Station model with telemetry. Johns built the application with a single prompt, then used a follow-up prompt to shift the scene to Earth’s daytime side so the planet was visible.
将 3D 模型转化为应用程序需要连接资产、实时数据和界面。NVIDIA 工程总监 Nic Johns 提示 Astra 将 NASA 资产组装成带有遥测数据的 OpenUSD 国际空间站模型。Johns 通过单个提示构建了该应用程序,随后使用后续提示将场景切换至地球白昼侧,从而使行星可见。
The workflow used Blender for asset preparation and Omniverse libraries for rendering (ovrtx), scene runtime (ovstage) and streaming (ovstream). The application brings 3D models and operational data into the browser, with Johns guiding its development through prompts and corrections.
该工作流使用 Blender 进行资产准备,并使用 Omniverse 库进行渲染(ovrtx)、场景运行时(ovstage)和流式传输(ovstream)。该应用程序将 3D 模型和操作数据引入浏览器,Johns 通过提示和校正引导其开发。
Try the Omniverse Real-Time Viewer skill.
试用 Omniverse 实时查看器技能。
Turn Captured Rooms Into Testing Environments
将捕获的房间转化为测试环境
A digitally reconstructed room needs editable objects and accurate physical behavior before developers can test interactions. Chirag Majithia, from the Isaac engineering applications team at NVIDIA, directed Astra to turn stereo camera captures into an editable OpenUSD studio.
在开发人员能够测试交互之前,数字重建的房间需要具备可编辑的对象和准确的物理行为。来自 NVIDIA Isaac 工程应用团队的 Chirag Majithia 指导 Astra 将立体相机捕获内容转化为可编辑的 OpenUSD 工作室。
The workflow combined PyCuSFM, FoundationStereo and nvblox for reconstruction, with user review guiding object selection and placement. Astra assembled generated and Blender-authored assets and used USD Content Agents to configure how objects move and interact in simulation. Isaac Sim tests guided collision and contact revisions for doors and drawers. The studio connects captured geometry to interaction testing, making gaps and object behavior easier to inspect.
该工作流结合 PyCuSFM、FoundationStereo 和 nvblox 进行重建,并由用户审查指导对象的选择与放置。Astra 组装了生成的资产和 Blender 创作的资产,并使用 USD Content Agents 配置对象在仿真中的移动和交互方式。Isaac Sim 测试指导了对门和抽屉的碰撞与接触修订。该工作室将捕获的几何图形与交互测试连接起来,使间隙和对象行为更易于检查。
Explore USD Content Agents.
探索 USD Content Agents。
Have a simulation idea? Explore NVIDIA Omniverse libraries to start building with an AI agent.
有模拟想法?探索 NVIDIA Omniverse 库,开始使用 AI 智能体进行构建。
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