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Buffer/LangChain/Mintlify的多人协作AI工作流搭建与治理

Inside the multiplayer AI setups at Mintlify, LangChain, and Buffer

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👋 This is a monthly free edition of MKT1 Newsletter—a deep dive into a B2B startup marketing topic, brought to you by Framer, Profound, and Closing Media.

👋 这是 MKT1 通讯的每月免费版——深入探讨 B2B 初创公司营销主题,由 Framer、Profound 和 Closing Media 为您呈现。

⬆️ Upgrade to a paid subscription for: Full access to our MKT1 MCP | 100+ templates & resources | Post to MKT1 Job Board | MKT1 Newsletter Archive | $40K+ in discounts in the MKT1 Perk Stack

⬆️ 升级为付费订阅以获取:MKT1 MCP 完整访问权限 | 100+ 模板与资源 | 发布至 MKT1 招聘板 | MKT1 通讯存档 | MKT1 福利堆栈中超过 4 万美元的折扣

📅 Just announced: MKT1 x Lovable Buildathon on 10/28 at 10AM PT. Come build apps and MCPs alongside Kramer and the Lovable team. RSVP →

📅 刚刚宣布:10 月 28 日上午 10 点(太平洋时间)举办 MKT1 x Lovable 构建马拉松。与 Kramer 及 Lovable 团队一起构建应用和 MCP。立即注册 →

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Agents that are more useful than interns. A clean library of skills without gaps or duplicates. A GitHub repo every marketer uses. AI that makes sales and marketing the best of friends. The ability to run your skills anywhere you want. Self-updating, self-maintaining, never-stale routines. Connected MCPs for every tool you use with no feature gaps...the stuff marketing team leaders' dreams are made of?!

比实习生更有用的智能体。一个无缺失、无重复技能的整洁库。每个营销人员都使用的 GitHub 仓库。让销售和营销成为最佳搭档的 AI。随时随地运行你技能的能力。自我更新、自我维护、永不陈旧的流程。与你使用的每个工具无缝连接且无功能缺失的 MCP……这难道不是营销团队领导者梦想成真的东西吗?!

We all want a multiplayer AI system that makes our team more efficient, and we’re all stumbling our way there. Right now there’s an overload of new tools, models, and “hacks” and not enough clarity on how to pull them all together into something efficient and effective for your team.

我们都希望拥有一个能让团队更高效的多玩家 AI 系统,而我们都在摸索着前进。目前,新工具、模型和“技巧”过载,但对于如何将这些资源整合成一个对团队高效且有效的体系,却缺乏足够的清晰度。

“We’re still in the early innings of what an AI-native GTM org looks like.”

“我们仍处于 AI 原生 GTM(Go-To-Market)组织形态的早期阶段。”

–Danny Lambert, Head of GTM Engineering, LangChain

——Danny Lambert,LangChain GTM 工程负责人

I described many of the attributes of an ideal multiplayer AI system in the first newsletter in this series last month. In my definition, it has 4 parts:

在上个月本系列的第一期通讯中,我描述了理想多玩家 AI 系统的许多属性。在我的定义中,它包含 4 个部分:

But I wanted to bring this to life and give you a real glimpse into what teams are doing here right now, instead of leaving you with frameworks only. So, I chatted with 3 team leaders from 3 different companies. I teased some of their quotes and thinking in the first newsletter, but this newsletter details their setups.

但我想让这些概念具象化,让你一窥团队目前正在做什么,而不仅仅是留下框架。因此,我与来自 3 家不同公司的 3 位团队负责人进行了交谈。我在第一期通讯中透露了他们的一些引言和思路,但这期通讯详细阐述了他们的设置。

I selected these 3 very intentionally: They're all in different leadership roles, but they all own pieces (or all) of the AI system for marketing. Each of the companies has a unique head start or advantage for building a multiplayer system. And while I talk about this stuff constantly, these three conversations changed or expanded my thinking about building for multiplayer AI.

我非常有意识地选择了这 3 位:他们处于不同的领导岗位,但都负责(或部分负责)营销领域的 AI 系统。每家公司在构建多玩家系统方面都有独特的先发优势或有利条件。虽然我经常谈论这些内容,但这三次对话改变或扩展了我对构建多玩家 AI 的思考。

The variability in how these teams have approached this same problem is in itself a lesson: You can't just copy another marketing team’s setup. Take the best practices and adapt them to your specific company. This holds for building out multiplayer AI and across all of marketing. As I always say, find your advantages, and double down.

这些团队解决同一问题的方式各不相同,这本身就是一个教训:你不能简单地复制其他营销团队的设置。借鉴最佳实践并将其适应于你的特定公司。这在构建多玩家 AI 以及整个营销领域都适用。正如我常说的,找到你的优势,并加倍投入。

“The problem is an AI workflow without context is running at maybe 60% of its potential. Your business context is what makes the output relevant and genuinely useful.”

“问题是,缺乏上下文的 AI 工作流可能只发挥了其潜力的 60%。你的业务上下文才是让输出结果具有相关性并真正有用的关键。”

–Simon Heaton, from his LinkedIn post about our chat

——Simon Heaton,出自他关于我们聊天内容的 LinkedIn 帖子

Recommended products & agencies

推荐的产品与机构

We only include sponsors we’d recommend personally to our community.

我们仅收录那些我们会亲自推荐给社区的合作赞助商。

Framer is the AI website builder that has agents inside of the canvas. You get the speed and capabilities of an agent working alongside you, while maintaining structure and control for a full company site.

Framer 是一款内置智能体(agent)的 AI 网站构建工具。你既能获得智能体协同工作的速度与能力,又能保持对完整公司站点的结构与掌控力。

🎁 Offer: Get 30% off annual pro via the code MKT1

🎁 优惠:使用代码 MKT1 购买年度专业版可享 7 折优惠

Profound: Understand and control your brand’s presence in AI Search. Track how your brand shows up across LLMs, then have its background agent—Aim—surface and execute on high-impact opportunities.

Profound:理解并掌控你的品牌在 AI 搜索中的存在。追踪你的品牌在各大 LLM 中的呈现情况,然后由其后台智能体 Aim 发现并执行高影响力机会。

🎁 Offer: Get a free AI Visibility Report and see how your brand is showing up.

🎁 优惠:获取免费的 AI 可见性报告,查看你的品牌是如何被呈现的。

Closing Media is a boutique agency that runs LinkedIn and Google campaigns for growth-stage startups. They know the best ways to build and scale ad campaigns in 2026 (hint: thought leader ads and video!) and have years of expertise (I worked with them in 2018!).

Closing Media 是一家精品机构,为成长期初创企业运营 LinkedIn 和 Google 广告活动。他们深知在 2026 年构建和扩展广告活动的最佳方式(提示:思想领袖广告和视频!),并拥有多年的专业知识(我曾在 2018 年与他们合作过!)。

🎁 Offer: Reach out to Closing Media here & mention MKT1 to get $5,000 of free ad spend for your next campaign.

🎁 优惠:在此联系 Closing Media 并提及 MKT1,即可为你的下一次广告活动获得 5,000 美元的免费广告预算。

In this newsletter:

本期通讯内容:

This is part 2 of 3 in our newsletter series about multiplayer AI for marketing teams.

这是关于营销团队多人协作 AI 的通讯系列文章的第 2 部分,共 3 部分。

This newsletter:

本期通讯:

  • How 3 real teams build and run multiplayer AI: Buffer, LangChain, Mintlify:
  • How they handle each of the 4Cs in multiplayer AI framework
  • What I’d steal from each of their setups
  • Multiplayer AI FAQs: Who should own the system, if humans should stay in the loop, how to keep your system from going stale, and more.
  • 3 个真实团队如何构建和运行多人协作 AI:Buffer、LangChain、Mintlify:
  • 他们如何在多人协作 AI 框架中处理 4Cs 的每一项
  • 我会从他们的每种设置中借鉴什么
  • 多人协作 AI 常见问题解答:谁应该负责该系统?人类是否应保持在环(human-in-the-loop)?如何防止系统变得过时?以及更多内容。

Part 1 - In case you missed it: Marketing teams are stuck in single-player Claude mode. Here’s how to go multiplayer.

第 1 部分 - 如果你错过了:营销团队仍困于单人模式的 Claude 中。以下是如何实现多人协作的方法。

Part 3 - Coming later this month: A deep dive into team MKT1’s multiplayer AI system

第 3 部分 - 本月晚些时候推出:深入探讨团队 MKT1 的多人协作 AI 系统

And a heads up: MKT1 Newsletter paid subscription prices will increase for new subscribers on October 1, 2026. Subscribe now to an annual plan to lock in $99/year for 2 years. More details at the end of the newsletter.

温馨提示:MKT1 Newsletter 付费订阅价格将于 2026 年 10 月 1 日起对新订阅者上调。立即订阅年度计划,以锁定两年内每年 99 美元的价格。更多详情见通讯末尾。

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RSVP: MKT1 x Lovable Buildathon on Wed 10/28 ➜

报名:MKT1 x Lovable Buildathon 活动,周三 10/28 ➜

10am PT / 1pm ET, 45 minutes

太平洋时间上午 10 点 / 东部时间下午 1 点,时长 45 分钟

Come build in Lovable with us. Bring an idea, and 45 minutes later, leave with something useful.

来和我们一起在 Lovable 中构建。带上一个想法,45 分钟后,带着有用的成果离开。

We’re hosting a buildathon with Lovable, the easiest place to build apps and now MCPs that bring those apps to Claude, ChatGPT, etc.

我们与 Lovable 联合举办一场构建马拉松(buildathon)。Lovable 是构建应用乃至 MCP(模型上下文协议)的最简单平台,这些 MCP 能将应用接入 Claude、ChatGPT 等。

  • I’ll build two apps live:
  • A brand guide app that checks your marketing assets against your guidelines
  • A benchmark tool for your customers built from real report data
  • Then you’ll start on your own build, with 20 prompts to pick from
  • Fern and Skyler from the Lovable team will answer questions
  • 我将现场演示构建两个应用:
  • 一个品牌指南应用,用于将你的营销素材与品牌规范进行比对检查
  • 一个基于真实报告数据为客户构建的基准测试工具
  • 随后你将开始自己的构建项目,可从 20 个提示词中选择
  • Lovable 团队的 Fern 和 Skyler 将回答提问

RSVP

立即报名

Buffer: Growth marketing manages the system, the whole team contributes

Buffer:增长营销管理团队化运作,整个团队共同参与贡献

I talked to Simon Heaton, Senior Director of Growth Marketing and Data at Buffer. Before Buffer he spent 6.5 years at Shopify, going from content marketing to Senior Growth Lead, and he's been building Buffer's growth engine since 2022.

我采访了 Buffer 的增长营销与数据高级总监 Simon Heaton。在加入 Buffer 之前,他在 Shopify 工作了 6.5 年,从内容营销岗位晋升为高级增长负责人,自 2022 年起一直负责构建 Buffer 的增长引擎。

"That's just the culture: high agency, high ownership.

"这就是我们的文化:高自主性,高责任感。"

We're small, independently owned, and bootstrapped. We're pretty agile, there's no heavy procurement. We can build and ship and deprecate as needed. That gives the team a lot of agency and ownership to just do it."

我们规模小、独立所有且自力更生。我们非常敏捷,没有繁琐的采购流程。我们可以按需构建、发布并弃用旧功能。这赋予团队极大的自主权和责任感去直接行动。"

–Simon Heaton, Senior Director of Growth Marketing and Data, Buffer

——Simon Heaton,Buffer 增长营销与数据高级总监

The marketing team at Buffer runs on what Simon calls their marketing OS, built with Claude Cowork and Code, with skills shared through a GitHub plugin and context stored in Notion.

Buffer 的营销团队运行着 Simon 所称的“营销操作系统”,该系统由 Claude Cowork 和 Code 构建,技能通过 GitHub 插件共享,上下文存储在 Notion 中。

Buffer's multiplayer system works because the process fits into the culture they already have. They have a small team that's been around for years, public salaries, an open revenue dashboard, a 4-day work week, and a unique financing structure (they bought out their investors!). This is all well-documented and pretty interesting if you want to go down a rabbit hole...

Buffer 的多玩家系统之所以有效,是因为其流程契合了他们已有的文化。他们拥有一支多年历史的精干团队,实行薪资公开、收入仪表盘公开、每周工作四天,以及独特的融资结构(他们回购了投资者的股份!)。这一切都有详尽的记录,如果你想深入探究……这会相当有趣。

Given that culture, contributing to the AI system is just part of everyone's job at Buffer. The team wants to build stuff and share it, not keep it to themselves or work in silos. This is ideal for building multiplayer systems, they are trying things out and learning fast.

在这种文化下,参与 AI 系统的构建只是 Buffer 每位员工工作的一部分。团队希望构建东西并分享它,而不是将其据为己有或各自为战。这对于构建多玩家系统来说理想不过,他们正在尝试新事物并快速学习。

This example also stands out because I get a ton of questions from people about ownership for multiplayer AI and AI GTM tools generally, and Buffer has a really solid setup. It achieves 2 things: Everyone becomes a builder (and gains a Gen Marketer skillset), and there's still a keeper of the overall system with clear ownership for how it all works together. It's both decentralized and centralized at the same time!

这个例子之所以突出,是因为我经常收到人们关于多玩家 AI 及通用 AI GTM(Go-To-Market)工具所有权的大量提问,而 Buffer 拥有一个非常扎实的架构。它实现了两点:每个人都成为构建者(并获得生成式营销技能),同时仍有一位系统守护者对整体如何协同运作拥有清晰的所有权。它既去中心化又集中化!

Here are the details of their multiplayer system:

以下是他们多玩家系统的详细信息:

Claude?

Claude?

  • The team works in Claude Cowork and Claude Code, whatever they feel most comfortable in.
  • Skills reach everyone’s Claude through a Github plugin: One push to the shared GitHub repo and every team member's Claude picks up the update.
  • MCPs connect Claude to the rest of their stack: Notion for context, plus tools like Profound and Granola that are called via individual skills.
  • For more on how to use MCPs, read my last newsletter with 24 real MCP Workflows and a video recap from our MCP Showcase.
  • 团队在 Claude Cowork 和 Claude Code 中工作,根据他们最舒适的选择而定。
  • 技能通过 GitHub 插件触达每个人的 Claude:向共享的 GitHub 仓库推送一次,每位团队成员的 Claude 都会获取更新。
  • MCP 将 Claude 连接到其技术栈的其他部分:Notion 用于提供上下文,以及通过各个技能调用的 Profound 和 Granola 等工具。
  • 如需更多关于如何使用 MCP 的信息,请阅读我上一期的通讯,其中包含 24 个真实的 MCP 工作流以及我们 MCP 展示会的视频回顾。

Context

上下文

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