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NVIDIA SANA团队用Sol Engine将MiniMax

The real breakthrough in the NVIDIA SANA team’s Sol Engine work on MiniMax H3!

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The real breakthrough in the NVIDIA SANA team’s Sol Engine work on MiniMax H3!

NVIDIA SANA团队在MiniMax H3上的Sol Engine工作实现了真正的突破!

By splitting generation into a 4-step low-res H3 draft and a 3-step LTX refinement pass at target resolution with Sol-Attn, they’ve crushed 10s 768p latency on a single GB200 from 414s down to 14.93s (27.7x speedup). Replacing heavy VAE decodes with TAEH3/TAEHV while holding the latents stable for refinement is a masterclass in co-designing sampling topology with hardware kernel acceleration.

通过将生成过程拆分为4步低分辨率H3草稿和3步LTX在目标分辨率下使用Sol-Attn的细化过程,他们在单个GB200上实现了10秒768p延迟的惊人压缩,从414秒降至14.93秒(27.7倍加速)。用TAEH3/TAEHV替代繁重的VAE解码,同时保持潜在变量稳定以供细化,这是在采样拓扑与硬件内核加速协同设计方面的大师级操作。

When inference latency collapses this dramatically, unit economics fundamentally shift: a single node can suddenly serve 378K videos a month at 97%+ GPU margins. This is how high-fidelity AI video moves from asynchronous batch rendering to near-instant, interactive infrastructure. Huge respect to the team for setting a new engineering bar for our open-weights ecosystem! 🫡🩵

当推理延迟如此戏剧性地降低时,单位经济性发生了根本性转变:单个节点突然可以以97%以上的GPU利用率每月服务378K个视频。这就是高保真AI视频从异步批量渲染向近乎即时、交互式基础设施转变的方式。向团队致敬,他们为我们的开放权重生态系统树立了新的工程标杆!🫡🩵

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