跳到主内容
@wquguru
精选88Hacker News Best(web_list)技巧与观点

Dan Luu:AI 时代性能优化成本骤降的工程复盘

软件不再需要慢:Dan Luu 的性能优化复盘

原文
发到 X
推荐理由

这是一篇极具参考价值的工程实践复盘,展示了如何利用 LLM 以极低成本完成过去需要专家数周工作的高难度性能优化,值得所有关注 AI 辅助编程效率的开发者收藏细读。

The other day, I saw a viral tweet saying that people talking about how LLMs are causing slow, bloated, code are going to eat crow once they re-write everything in super-optimized assembly. We're not quite at the point where we want to write everything in assembly, but some variant of what Nolan Lawson said about testing, you can choose how many bugs you want now, which I less eloquently noted here, is becoming more true for performance.

In response to a comment in my last post that the cost of formerly specialized performance work has dropped by many orders of magnitude and performance work that used to require a person or team that had a rare set of skills can be done by anyone who can type a few sentences1, which means that you can do all sorts of optimizations that used to be too expensive to be worthwhile for all but the largest scale or most lucrative projects, Marc Brooker responded with

Completely agree with your closing point. Dynamic custom software, fitted to a particular workload rather than a class of workloads, seems like a very likely outcome. (Which comes with all kinds of fun risks and opportunities of its own). Kind of reminds me of FFTW. And a ton of weird old demoscene techniques which were all about being super fast and small on a very particular problem (and often very particular hardware). For example, I remember a demo that re-used its code as textures to get great cache locality.

And Michael Malis has noted

There’s been a meme circulating about how AI doesn’t help because “code was never the hard part.” I think that’s true in some domains, but in others, writing the code absolutely was the hard part. JIT compilers are a great example of that. For many pieces of software, a JIT compiler would help a lot with speeding up the code. The rarity of JIT compilers makes me believe that implementing a JIT compiler historically was too difficult for it to be worthwhile. LLMs have lowered the barrier to entry and made it much easier to write a JIT compiler. This is the thesis behind pgrust. Databases historically were the hardest piece of software to build and were limited because of that. Now, with AI, we can be more ambitious about the type of software we build.

Optimizing for a class of workload

Let's try this out with FRE, the regex engine we built in the last post. Recall that it was created by having an agent loop for a month on improving regex engine performance with access to the rebar regex benchmark suite. This resulted in FRE being heavily overfit to rebar until we warned our agent that we had a holdout benchmark, which caused the agent to generalize the optimizations enough that performance was ok-ish on our holdout. There's no particular reason to use a "software factory" regex engine that doesn't beat a well-tested regex engine on holdout benchmarks, but one notable thing about FRE was that the native AOT compiled version did quite well at longer searches. We noted that, it stands to reason that one could run the native code compiler in another thread while ripgrep was running its normal matcher and then cut over to the native code when it finished compiling and generally get better performance. Of course this will generally result in worse performance for short queries as we lose a thread to compilation, but I care a lot more about how long ripgrep takes when it runs for many seconds or minutes than when it runs for a few seconds, so I'm ok with that tradeoff.

In the same way we could build a regex engine in a few minutes of human time, we can also just try this experiment in a few minutes of human time. I typed a few sentences and an agent went and did the work to allow this to happen (which would be a decent chunk of code surgery for a human) and it ran the benchmark on actual ripgrep queries that come from my codex history. For longer queries, we see a 2x-4x performance improvement here for a few very simple queries. But most queries are more complex, and when we run on representative holdout queries, for queries where AOT should be enabled2, we get about a 7% speedup. Not an earth shattering result, but also not a bad outcome for spending a few minutes typing to codex (and it's still doing more optimization and will presumably speed things up further).

Build an index?

This is arguably a silly thing to do, since if we're repeatedly searching for text on a computer, the obvious thing to do to speed that up isn't to write a native code compiler for regex matching, it's to create an index. But the point here is just that this kind of technical work, which used to take a fair amount of time and expertise, can just be done trivially now. And if we wanted to build a text index, it just so happens that I worked on BitFunnel, the Bing search index that was specialized for constant/fast text ingestion that won Best Paper Award at SIGIR, so I can think of a few experiments to try if we're going to build a fast local index of our entire machine (the projects I've seen seem to be intended to index your code directories, but what really kills my machine performance is when codex decides to run ripgrep against huge temporary directories with a ton of generated files and then expands to looking at my whole machine when it misses, so I'd want an index of my entire disk and not just of the code for some projects).

If I were working at an AI lab and had access to things like SOTA models running on Cerebras chips or other accelerators that greatly increase tok/s and therefore load/demand for search, I might actually survey the existing indexers to see if they're fast enough or if I'd want to build something custom myself. While the open source version of BitFunnel "only" contains a bytecode interpreter and one JIT, the Bing version contains multiple JIT compilers. A project that did that level of optimization used to be a major undertaking, but "I could do that in a weekend" is now actually true for some of these kinds of projects. With my lowly $200/mo account, I think a somewhat faster ripgrep plus any off-the-shelf index is fine, so maybe this fast-ingesting whole-machine index project can be left as an "exercise for the reader (who works at an AI lab)".

Optimizations are cheap

The drastic reduction in the cost of optimizations has been true going back to November 2025 and maybe even somewhat before then with public models (and I'm sure before that still with what folks at AI labs had access to). For an example from the GPT-5.1 or 5.2 days, with no knowledge of game AIs, I tried building an Azul AI. This ended up being the strongest AI in the world for the game by a pretty large margin. From reading the thesis that describes the 2nd strongest AI, I think my AI is probably a bit better on the "AI" side of things, but the main place it wins is on optimization despite spending what looks like maybe two orders of magnitude less time (estimated by reading the thesis and seeing the process and comparison to my process) and also mostly working on my laptop vs. having a cluster of machines to use (which means much less bandwidth to run experiments with, do parameter tuning, etc.). For example, that other AI is single-threaded and my AI is multi-threaded. Since I have a native code version as well as a heinous wasm shared memory + javascript version, and two different search architectures for two different versions, which "require" completely different multi-threading algorithms (minimax for a very small and fast net and MCTS for a larger net), this would've been a fairly large undertaking if done by hand. And, because I let an LLM pick the multi-threading algorithm based on its own (incorrect) reasoning a couple times before spending 30 minutes reading about multi-threading algorithms for game AIs myself, I ended up re-writing (having codex re-write) the multi-threading algorithm multiple times.

更进一步:量化金融体系

看懂新闻只是起点——沿量化金融路径,把它变成能交付的工程能力

进入量化体系 →

相似阅读

另一事件,读法相近